Other characters can be unlocked throughout the game, but these can’t be customised at all. There’s four available skin tones, three light, one dark. There’s two default character models, each with a half-dozen or so hairstyles and accessories to choose from, and that’s it. But otherwise, I found character customisation to be lacking. One small feature I liked was how Fury wears all the randomised armour pieces you find throughout each level. Of the four levels in the game, one is set in a haunted jungle, another in a Neo-Nazi robot fortress, and it all makes perfect sense. This meta layer – all the menus are set on Kowalsky’s desk – is consistent and engaging, and helps frame the game’s wackiness. I don’t think it quite sticks the landing, but Fury Unleashed has a lot to say about the kinds of mental health struggles and creative fatigue that can set in when running a high-profile comic. Each level in the game plays as Fury reliving one of their past adventures in order to discover what happened to John Kowalsky, the creator of the comics. You play as Fury, the hero of a fictional comic book series called Fury Unleashed. The game’s plot doesn’t get in the way of the gameplay too much, but is surprisingly nuanced. Once again, this is a minor gripe that didn’t hinder my enjoyment of the game, but I did notice it a lot. Sometimes, I’d stomp an explosive enemy when I didn’t mean to, just because I wanted to jump off a ledge. Problem is, in a game with such precision-free shooting controls, I often found myself landing a centimetre next to an enemy by mistake. It lets you jump on enemies and squelch their skulls like the gritty Super Mario reboot I’ve always dreamed of. There’s also a stomp mechanic, triggered by holding down the left stick. Not a big flaw by any means, but it sure does kill the momentum when you keep tripping over the environment. Unfortunately, the randomised nature of the platforms means you’ll occasionally try to sprint across a gap, only to bump into the 2 pixel of extra height that platform had. The game makes a point of showing you can dash across spike pits if the gap is wide enough. Ideally this lets you zoom across platforms and the randomised platforming challenges that pop up. Holding down the dash button turns it into a sprint. You don’t get to keep your guns when you die, so each run is different in both layout and playstyle. Some are weird sci-fi implements that shoot straight across the room. And with the game’s randomised loot system, there’s always new, better guns to play with. A helpful auto-aim function means strategy is more important than precision. The way bullets temporarily stun baddies works well with the game’s exaggerated comic book art style. Enemies will shoot back, but some will swipe at you or explode on death, so guns are the best way to deal with them. You also have a melee weapon, grenades, and a limited use super ability, but your guns are your primary weapon. Shooting your gun is easy, responsive, and mapped to the right analogue stick for quick access. When you die, you can upgrade your character’s abilities before your next run. The game consists of side-scrolling your way through procedurally generated levels on a 2D plane, defeating enemies and collecting power ups and loot. The gameplay reminds me a lot of 2013’s Rogue Legacy, but with guns. If the name Fury Unleashed sounds familiar, that’s because the game was released on Early Access in 2017.
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